perfectly.violet1.0a simple yet elegant design
Flash now has 3D functionality. There are some stellar games like n, flexball, and the game room series in particular that demonstrate that it's much more than a lightweight platform. It tends to lend itself more to creativity and experimentation than traditional languages since it is easier to work with. Hardcore coders will invariably remain in the traditional programming camps.
This version has no clues. Simply click on an empty space in the
crossword and all blank spaces with that same letter will be
highlighted. Proceed to select one of the remaining letters and it
will appear for all highlighted spaces.
Spiderman-esque tendencies as web strands are shot toward your mouse pointer in order to attach to surfaces to propel yourself forward. The object of the game is to maximize your distance while remaining within the confines of the game screen.
double wires. screen
One of those 'just one more game' diversions. Deceptively fun.
Probably the coolest game on this site. Nice production
values / challenging gameplay. The
modified version removes the login and ranking network code /
screens for offline play.
Right click the file, select Properties, then Compatibility, and select Windows XP SP3 and Run As Administrator.
binary. source. screen 1. screen 2 [ modified ]
Old school arcade game employing sophisticated n-esque rigid body
physics and tight gameplay balance whereby you propel yourself
upward while avoiding mines in order to attain the maximum elevation
/ score. More iterations of the game are likely in the
play. source. screen
Long Jump was completed in july 2007. The
gameroom flash assets were tweaked while some new math was added to
produce a new game that was not part of the gameroom series.
The jump distances have been decreased for more realistic values in
the august 2007 update.
long jump binary. source on request. screen [ updated ]
Meteos is a puzzle game in which blocks (called meteors) descend from the top of the screen. Players move the blocks up and down to align three that are alike. Rather than vanishing, the blocks then catch fire and fly off the screen with the blocks on top of them. The objective is to clear the screen and keep it from filling with meteors.
The Nintendo DS version released in 2005 was designed by Kirby creator Masahiro Sakurai and produced by Space Channel 5 designer Tetsuya Mizuguchi who also developed Lumines.
binary. play. screen
Absolutely stellar platform game by two very talented Flash developers based in Toronto. Gameplay is in the same league as Lode Runner and the level editor adds infinite replay value.
binary. source. forum. screen